In Act of Aggression, you’ll always find a way to repair your units, your buildings and heal your soldiers. But these means follow different rules depending on the side you fight for.
US
UNITS & buildings
The Hercules is a repair vehicle that can be bought in the Logistical Center (DEFCON 3)
Every allied vehicle or helicopter within range will be repaired, but only one at a time.
This same Logistical Center can also repair every building in its range.
TIP : A good idea would be to erect it in the center of your base. You can even build two Logistical Centers so that they can repair each other.
Infantry
When you want to heal your infantry, look for the Field Hospital (DEFCON 3) that brings nearby soldier’s life up.
Thanks to this building, you can also deploy the Dustoff, a medical transport helicopter that heals his passengers and infantry within its range.
Cartel
Units & Buildings
First, in the Repair Center in first tier allows you to build a Brem-80U, a… repair vehicle.
Then, when you are in your HQ menu, the “Repair Drones” upgrade grants all buildings the ability to regenerate over time.
Infantry
In the HQ menu, the upgrade “Medical Subcontractors” grants barracks the ability to heal nearby soldiers.
And you know that with the “Force Projection” upgrade in the HQ menu, you can build barracks everywhere on the map, right?
You also have the mighty Punisher that can cure himself and his fellow soldiers while fighting
Chimera
Units & buildings
When you are in an Outpost menu and you have unlocked the Shield Protocol, you’ll find the “Repair outpost” upgrade that transforms this building into a Repair module. It will then have the ability to fix buildings and vehicles in the surroundings.
The Repair Outpost even has an additional upgrade, the “Advanced Repair System” that increases the range and speed of its repairing capacity.
Keep in mind that you can construct an outpost anywhere on the map.
Infantry
In the Defensive center, in which you’ll find the “Autorepair “upgrade that grants Exosoldiers and Metal Storm life regeneration, the Prison can launch two types of healing strikes : the one to heal wounded infantrymen, the other one to revive them.
And don’t forget the “Medical Namer” upgrade, in the Support Bay, that grants these transporters the ability to heal its passengers and infantry nearby.
TUTORIALS – STEP BY STEP
- Recon : Resources hunting
- Aluminium, Oil & Rare-earth : refinery building
- Base building : Grid and construction queues
- Units : Infantry, vehicles and upgrades
- Artillery : MLRS, Howitzer and CIWS
- Banks, prisonners, wounded crew : Advanced Economics
- Super weapons and anti-SW
- Repairing buildings and units, healing infantry
Niemehr
July 28, 2015 at 3:25 pmAt the Chimera side the Namer is missing
MiM-31
July 28, 2015 at 3:25 pmAnd don’t forget the Chimera’s Namer has the ambulance upgrade so it can heal infantry too.
MiM-31
July 28, 2015 at 3:26 pmWow exact time post
[EUG]Bigoudi
July 28, 2015 at 4:41 pmThat’s true, it has been added to the post.
Rygar
July 29, 2015 at 11:41 amThis is one of best news I’ve read until now. Repair is an essential support ability and it seems at the top notch. I can’t wait to see other support units and abilities.
Сергей Чернышов
July 30, 2015 at 12:40 pmI still don’t get it – can Sword an Shield protocols be used simultaneously?
[EUG]Bigoudi
July 31, 2015 at 3:49 pmYes, once you’ve unlocked both upgrades
Stan
September 18, 2015 at 4:12 pmso Chimera is the only faction that has not mobile repair vehicle?