Let’s Start #04 : Units & Upgrades
If you’ve followed our previous tutorials to the letter, it is high time you get your units ready.
Although this post takes the US Arm’s example Cartel and Chimera follow the same process.
Also remember that once ingame, if you have any doubt or can’t find what to do to unlock an upgrade or building, the hint windows will be your best friend.
Infantry
First of all, the infantry: start by constructing a Barracks.
Once ready, select it and choose which soldier you want to produce. Click as many times as you want one to spawn (considering you meet the requirements).
You can see the ‘construction’ queue in your HQ.
Whenever you need to cancel one, just click on its icon.
US Army
Infantry will come out of the barracks from its exit (hence remember to position the latter right) and wait there, but you can also set a rally point.
There are two ways to proceed.
1 – You can click on the building and then right-click where you want to set the rally point.
A white circle on the ground materializes your rally point.
2 – You can do the same by using the ‘rally point’ icon in the building’s menu.
It is very convenient when you want to quickly capture a bank. Especially if there is one near your base.
Left-click directly on the building and the soldiers will occupy it.
Vehicles
In early game, you can also produce vehicles by constructing a Light Vehicle Bay (Vehicles Bay for Cartel – Spear Vehicle Bay for Chimera). Proceed the same way as you did for the barracks.
US Army
In theses buildings’ menus, some units will be displayed as unavailable.
To unlock them, you either have to build other required buildings or upgrade your tiers at your HQ.
The hint window shows you such requirements.
In the example above, you’ll need to have the DEFCON 2 upgrade ready.
Upgrades
Some infantry or vehicles are upgradable.
There are two types of upgrades: the generic and the individual ones.
For example, once your Light Vehicle Bay is built, upgrade your HQ to DEFCON 2, and then build an Armory.
In the latter, if you choose to click on the first icon, the White Phosphorus upgrade, every artillery unit to be produced or already on the battlefield will be granted the ability to fire incendiary white phosphorus rounds.
As for the individual ones, let’s take the example of the Tank Urban Survival Kit (or TUSK as its abbreviation goes by).
In the Armory, you’ll find the TUSK 1 icon. When you complete this upgrade, you’ll have the ability to upgrade any Strykers or Abrams individually, in their own unit menu such a in the screen below.
TUTORIALS – STEP BY STEP
- Recon : Resources hunting
- Aluminium, Oil & Rare-earth : refinery building
- Base building : Grid and construction queues
- Units : Infantry, vehicles and upgrades
- Artillery : MLRS, Howitzer and CIWS
- Banks, prisonners, wounded crew : Advanced Economics
- Super weapons and anti-SW
- Repairing buildings and units, healing infantry
Dan
June 24, 2015 at 4:11 pmWill this game be out on Mac?
[EUG]MadMat
June 24, 2015 at 4:46 pmIt is not planned right now.
Bradley
June 26, 2015 at 10:10 amWill there be a open beta
Steffen
June 26, 2015 at 1:50 pmWill there be the stealthy crawl-option for infantry? It was very usefull in Act of War.
Jiří Stratil
June 30, 2015 at 2:28 pmWill the Marine unit’s appearance change in the final game or will it remain the way it is now? I mean, the current appearance shown above kinda doesn’t fit the overall “desert” tone of the US Army and the units’s icon.