Let’s start #02 : Refinery building tutorial
Around the refinery’s ghost is displayed its extraction range. Make sure it covers as much resources as possible. Hit TAB to change the orientation.
Once completed, the Refinery starts running with one logistical vehicle assigned to it: M993 for the US Army, a K-Max for Cartel and a Crusher for Chimera. Those logistical vehicle will automatically begin to pick up refined resources and transport it to your HQ.
Crusher: light logistical unmanned vehicle, unarmed.
M993: light logistical vehicle, unarmed.
K-Max : light logistical unmanned helicopter, unarmed.
You can produce and assign more of these vehicles by clicking on the refinery and then on the vehicle icon.
Act of Aggression‘s economic system requires resources to be extracted at the refineries, ferried by vehicles and physically storaged in the HQ or dedicated buildings: a LEM (US), an Extension Module (Cartel) or an Outpost (Chimera).
If one storage building is full, you’ll have to build another … or waste the excess of extracted resources.
You can’t give a logistical vehicle movement orders, yet by selecting a logistical vehicle and right-clicking on a refinery or processing plant (HQ or storage building), you can force it to change its pick-up point and drop-off point.
When all the resources from a refinery are drained, the latter is useless. You need to sell it by clicking on the dollar icon in its menu.
The logistical vehicules or drones are then redirected to another extraction or storage point.
And don’t forget to check on the first episode of this let’s start series : resources hunting.
TUTORIALS – STEP BY STEP
- Recon : Resources hunting
- Aluminium, Oil & Rare-earth : refinery building
- Base building : Grid and construction queues
- Units : Infantry, vehicles and upgrades
- Artillery : MLRS, Howitzer and CIWS
- Banks, prisonners, wounded crew : Advanced Economics
- Super weapons and anti-SW
- Repairing buildings and units, healing infantry