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Gameplay #1 – Dynamic Front Line

One of Steel Division: Normandy 44‘s key features is the brand new Dynamic Front Line. This innovative feedback tool, displayed for the duration of the battle, evolves with each of your actions, surging forward as you succeed or invading your part of the battlefield when your units are broken. It reflects the power struggle between the two sides, objectively measuring the ground controled during the game. The Dynamic Front Line accentuates the feeling that you are taking part in a realistic WW2 warfare.

Steel Division Normandy 44 Dynamic Front Line

Since late 2015 we’ve had the idea to create a dynamic, innovative gameplay mechanic which would evoke traditional battle briefings and also slightly break off with the static side of Wargame. We wanted to make something unique that merges fluidity, reactivity and realism and that you could understand in real-time just at a glance without being too intrusive. “The Dynamic Front Line was a technical and design challenge that was a pleasure to take on.” according to Karim Kadar, Lead Gameplay/AI developer, “I can’t wait to see it in the players’ hands!” It was a massive amount of work to find the right tool and the right balance, but it was definitely worth it. The Dynamic Front Line as it appears today gives the game all its flavour and opens up  multiple gameplay possibilities.


Watch the balance of power shifting in real time

As the battle unfolds, the front line visually evolves according to the players’ actions. Its motions draw a unique scenario with each new game and shape the balance of power. Your objective, as players, will always be to expand your control over more ground: the front line demarcating the part of the map controlled by the enemy and one under your control will allow you to visualize your progression (or the enemy’s) in a glance.

Each unit counts and most of them can impact the front line. When your units are advancing and securing more ground, the front line evolves accordingly in real time. In the same way, the front line will be pushed back your way if the enemy regains the upper hand. The front line underlines the “hot spots” where the fightings rage and where you have to direct reinforcements in order to plug a gap or repel an enemy breakthrough.

Steel Division Normandy 44 Dynamic Front Line

But beware: some units may approach, and even cross, the front line without impacting it, and therefore without revealing themselves to the enemy. This adds a real depth to the mechanic. With anti-tank infantry teams such as bazooka or Panzerschreck or recons squads, you have the opportunity to play sneaky. Of course, air units couldn’t care lass about whom owns the ground below (but for AA fire!) hence don’t affect the front line either. Paratroopers, on the other hand, can fight behind enemy lines without penalties, unlike regular troops.  

In the end, one courageous group of soldiers can make the difference.


 Tactics over twitch

The front line is also a tactical instrument that facilitates the understanding of the battlefield as a whole. This feature is what enables you to take a step back and have a global view which helps you make the best decisions.

Every part of the map has its importance now. You must choose what deserves your attention. You must consider the most effective strategy at any given time, even if you have to deviate from your initial plan, as losses grow or opportunities come to pass. Ingame events shape the front line in an always unique way. Is it better to hold your position or attempt a breakthrough? Do you have to abandon the “hedgerow hell” for some safer urban areas? Does a tanks column forces you to withdraw?

It simplifies the action without making it simplistic. Indeed, if one player pushes in one direction, it is impossible to tell the strength nor the number of troops he’s bringing forward just by looking at the map. The opponent has to see them through his units’ eyes. And in the hand of a sneaky player, the front line can be a very good tool to misinform his opponent …


Trap your enemy

In Steel Division: Normandy 44, you don’t need to always kill your enemy to the last man, but with the good move, you can make them surrender.

Most of the units outside the player’s influence area are in great danger. They suffer a stress penalty, and lose influence – visualized by a decreasing circle around them. Again, some special units don’t suffer from this penalty, like paratroopers, leaders or recons.

Worst case scenario, your unit will surrender immediately if these conditions are met :

  • The suppression gauge (in red) is full
  • An enemy is nearby (100m)
  • There is no ally (without stress)  in the same radius (100m) and no leader unit who can come to support within 200m (this number may change in the future)

Leader units support suppressed units and improve their stats inside their area of effect, avoiding therefore the frontline to crumble. Like in real combat, you always want them to have your back. Leaders aren’t all-powerful though and they can surrender as well if they get stressed.

Steel Division Normandy 44 VIP Beta

Master the line

You may need to secure your positions before pushing elsewhere: you don’t want to fight for the same place again and again because you were not careful enough.

As simple as it may seem, don’t forget to regularly zoom out to really see how the match is unfolding and to spot decisive confrontations.

With some experience, you’ll be an expert in reading the front line’s curves. Each bend is well-thought and gives you some information about the forces involved. The more distant the front line is from your unit, the more distant the enemy unit is from its side, more or less. But don’t always trust everything you see as more enemy units can be nearby, hidden or in support.

Salients are therefore valuable information to decipher in order to lead your troops. This kind of situation is perfect to reach a breakthrough but also comes with its share of risks. If your units get bypassed and trapped in a pocket, they will be more likely to get killed or captured. And breaking out in these circumstances is not the easiest thing to do.

Steel Division : Normandy 44, Dynamic Front LineSteel Division : Normandy 44, Dynamic Front LineAccording to Félix ‘FLX‘ Habert, Game Designer at Eugen: “Adapting features usually associated with Turn-Based Tactics (TBT) into RTS can be a risky move but if done right it creates great dynamics”. Indeed, the Dynamic Front Line is one of the major tactical innovations you can find in Steel Division: Normandy 44. Drawn into the map, it shapes the balance of power in real time and adds a unique tactical depth to the game.

Now that you we gave you some clues to understand it better, no doubt you will prove your skills on the battlefield!

Don’t forget to Sign-Up Now to get your hands on a free cosmetic DLC, forum avatar and a forum icon, featuring the legendary French flying ace Pierre Clostermann, who flew Spitfires in the 602nd Squadron!



  • Martin
    March 21, 2017 at 7:09 pm

    Yea.. i think i need a VIP beta invite!

  • Victor
    March 21, 2017 at 10:20 pm

    I consider the dynamic front line as a great addition to the tactical aspect of the game.
    It also enhances the economics and makes map control logical.
    Though i think it shifts too easy when annihilating enemies. The front line should only change when you or you opponent have control(read vision) over the area.

  • Haechi
    March 21, 2017 at 10:31 pm

    This system seems amazing, and I cannot wait to try it out. My only concern are the way you can abuse it in unrealistic ways around the edges of the map, like in the last picture… Yes the unit is trapped, but against what? An invisible wall to its right…

  • Grimi
    March 21, 2017 at 10:36 pm

    Sounds really cool!

  • Wicca
    March 22, 2017 at 12:14 am

    Outstanding job Eugen. You guys are amazing!

  • Kassi Kotka
    March 22, 2017 at 8:23 am

    Cool mechanic, but I hope I can tone down the red/blue effect on screen, so that it mainly shows terrain in real colors, so I can better see how units attack, move and explosions happen. Or hide/show it with keybind

    • Exploit
      March 22, 2017 at 10:04 am

      This option needs to be included.

    • tutorp
      April 4, 2017 at 1:40 pm

      From the gameplay videos I’ve seen over at hte ParadoxExtra channel on Youtube, it seems this is already in the game. Except for the solid line where the front lines meet, the colouring seem significantly weaker in the videos than in the screenshots above.

  • Mareno
    March 22, 2017 at 6:14 pm

    I can’t wait ! I hope there is another beta / VIP beta in the future 😀

  • Ragga
    March 23, 2017 at 2:32 am

    Most innovative feature in an RTS in years!!! Great Job!

  • Agri Cola
    March 23, 2017 at 4:39 pm

    Yup, instant buy for me!

  • Robert
    March 24, 2017 at 2:33 am

    As long as we have full control of the icon sizes and the opacity of this bright and colorful frontline. Some of us need minimal UI, we like to see the nice map you’ve made, not have it buried by a giant ‘Hey look at me I’m the frontline!’ line.

    After awhile you can take the training wheels off and ride the bike with just 2 wheels.

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