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Reworking the interface

Since the beta launch in mid-July, the game UI has occupied a lot of your talks.

We have heard many feedbacks about the panels taking too much screen space, and critical informations such as control groups and weapon stats missing.

And at last that you thought our design felt a bit ‘heavy’ and ‘stern’.

Therefore we have reworked the interface entirely in order to fit in more info, in less space ( :o ).
Here is the result we came up with:

Reworking the interface

Full size: http://i.imgur.com/BYT8Tfa.jpg


First, we took all panels and buttons through a downsizing operation. The airport, superweapon and the flare panels have actually disappeared, being replaced by floating icons.
The “network pannel” on the right has been moved to the top center of the screen, since we don’t need to display multiple networks anymore, as it was in the VIP Beta. As a consequence it takes far less space.

The “Satellite view” button and the “Quick base selection” have been transferred accordingly to the left and to the right of the interface. The latter now has its own key shortcut (X), which you can bind freely in the Control options.


Our team also took this opportunity to reskin the UI with more elegant beveled forms and more transparency. The interface overall looks much lighter and discreet.
We don’t want it to be in your way!


As kindly requested by the community, the control groups (ctrl+1, 2, 3 etc…) will be displayed as icons just above the bottom panels of the HUD. This will make it much easier to remember your groups and assign production buildings, in order to quickly produce units and buildings.
The group icon represents the unit or building whose kind is the most numerous in the control group, together with its quantity (exemple: 2 Marine and 1 Javelin will display the icon of a Marine with the number 2 displayed), also to help you memorize which combat group you have assigned to a key.


When selecting a unit, you’ll be able to find a brand new range of informations, such as all the weapons of the unit, with their damage stats (Armor Piercing and High Explosive values).

The new interface also displays units’ unique traits such as Healing, Repairing, Stealth, Stealth detection… as well as their status if they are being healed, repaired, suppressed, or affected by any exterior bonus/malus.

This last part is not yet ready to be shown, hence not visible on the above screenshot, but they will be displayed in this wide space between the health bar.

This new interface will be available on game release. We hope that it will improve greatly your gaming experience and address most of your critics during the beta. Thanks a lot for your constructive feedbacks and help during this process!




  • Ali Rajput
    August 28, 2015 at 3:20 pm

    Need more camera view pls 🙂

  • AncientBlue
    August 28, 2015 at 3:47 pm


  • Overlord
    August 28, 2015 at 4:51 pm

    That awful “What Hollywood thinks military software looks like” style of design has gone. Hurrah!
    Great job, guys!

  • Zarkaraan
    August 28, 2015 at 7:56 pm

    That is EXACTLY what we needed !

  • WoodWard
    September 2, 2015 at 3:01 am

    Can you please implement the option to toggle between the New and Old Interfaces, because I quite like the current interface and don’t think its bad, I would just like it if you could give players to choose which one they liked better please

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